06/11 Fix some errors: submission datetime incorrect; inspection & issue not linked, etc
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@@ -191,8 +191,18 @@ actor APIClient {
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if let areaId = inspection.areaServerId { body["area_id"] = areaId }
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if let parentId = inspection.parentServerId { body["parent_inspection_id"] = parentId }
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if !inspection.inspectorNotes.isEmpty { body["notes"] = inspection.inspectorNotes }
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if let lat = inspection.submitLatitude { body["submit_latitude"] = lat }
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if let lng = inspection.submitLongitude { body["submit_longitude"] = lng }
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// IMPORTANT: timeZone must be explicitly set to UTC.
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// ISO8601DateFormatter() default timeZone is the DEVICE local timezone,
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// which produces offset strings like "2026-06-11T10:30:00-04:00".
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// The server's _parse_datetime() only recognises the Z suffix as UTC;
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// offset-format strings fail all strptime patterns and return None,
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// causing the server to fall back to now_eastern() — the sync time —
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// instead of the actual inspection/completion time.
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let fmt = ISO8601DateFormatter()
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fmt.timeZone = TimeZone(identifier: "UTC")!
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body["inspection_date"] = fmt.string(from: inspection.inspectionDate)
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if let c = inspection.completedAt { body["completed_at"] = fmt.string(from: c) }
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@@ -203,14 +213,18 @@ actor APIClient {
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// ── Submit Issue ──────────────────────────────────────────────────────
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func submitIssue(_ issue: LocalIssue) async throws -> Int {
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func submitIssue(_ issue: LocalIssue, inspectionServerId: Int?) async throws -> Int {
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var body: [String: Any] = [
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"facility_id": issue.facilityServerId,
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"severity": issue.severity,
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"description": issue.issueDescription,
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"mobile_local_id": issue.localId,
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]
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if let id = issue.inspection?.serverId { body["inspection_id"] = id }
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// Use the explicitly passed serverId rather than issue.inspection?.serverId.
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// The ORM relationship object is a separate fetch instance from the one
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// processInspectionQueue updated, so its serverId is nil even after the
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// inspection synced in the same triggerSync() pass.
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if let id = inspectionServerId { body["inspection_id"] = id }
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if let areaId = issue.areaServerId { body["area_id"] = areaId }
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// photo_path = primary photo. Additional photos are sent via a
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// separate PATCH call in processIssueQueue after the issue is created,
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict/>
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</plist>
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@@ -6,6 +6,52 @@ import SwiftUI
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import SwiftData
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import BackgroundTasks
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import UserNotifications
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import Combine
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// ── AppearanceManager ─────────────────────────────────────────────────────────
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// Persists the user's preferred colour scheme to UserDefaults and exposes it
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// as a @Published property so the root view can apply .preferredColorScheme.
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// "system" (nil) means the app follows iOS system appearance — the default.
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enum AppearanceMode: String, CaseIterable {
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case system = "system"
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case light = "light"
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case dark = "dark"
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var displayName: String {
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switch self {
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case .system: return "System"
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case .light: return "Light"
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case .dark: return "Dark"
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}
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}
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/// The SwiftUI ColorScheme value to pass to .preferredColorScheme().
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/// nil = follow the OS (system default).
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var colorScheme: ColorScheme? {
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switch self {
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case .system: return nil
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case .light: return .light
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case .dark: return .dark
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}
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}
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}
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final class AppearanceManager: ObservableObject {
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static let shared = AppearanceManager()
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private static let defaultsKey = "jqc.appearanceMode"
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@Published var mode: AppearanceMode {
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didSet {
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UserDefaults.standard.set(mode.rawValue, forKey: Self.defaultsKey)
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}
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}
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private init() {
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let saved = UserDefaults.standard.string(forKey: Self.defaultsKey) ?? ""
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mode = AppearanceMode(rawValue: saved) ?? .system
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}
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}
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// ── AppDelegate — runtime orientation lock ────────────────────────────────────
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// Info.plist must declare all 4 orientations so iPad multitasking is supported
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@@ -30,6 +76,7 @@ struct JanitorialQCApp: App {
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@StateObject private var auth = AuthManager.shared
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@StateObject private var sync = SyncManager.shared
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@StateObject private var appearance = AppearanceManager.shared
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init() {
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registerBackgroundTasks()
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@@ -44,6 +91,8 @@ struct JanitorialQCApp: App {
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ContentView()
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.environmentObject(auth)
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.environmentObject(sync)
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.environmentObject(appearance)
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.preferredColorScheme(appearance.mode.colorScheme)
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}
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.modelContainer(for: [
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LocalFacility.self,
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@@ -51,6 +51,13 @@ final class LocalInspection {
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/// followUpRequired badge without relying on parentServerId being non-nil.
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var parentLocalId: String?
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// ── GPS (captured at submit time via CoreLocation) ─────────────────────
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/// Device latitude at the moment the inspector tapped Submit. Nil if
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/// location permission was denied or a fix could not be obtained in time.
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var submitLatitude: Double?
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/// Device longitude at the moment the inspector tapped Submit.
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var submitLongitude: Double?
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// ── Relationships ──────────────────────────────────────────────────────
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@Relationship(deleteRule: .cascade) var pendingPhotos: [PendingPhoto]
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@Relationship(deleteRule: .cascade) var localIssues: [LocalIssue]
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@@ -82,6 +89,8 @@ final class LocalInspection {
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self.followUpNote = nil
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self.parentServerId = nil
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self.parentLocalId = nil
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self.submitLatitude = nil
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self.submitLongitude = nil
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self.pendingPhotos = []
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self.localIssues = []
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}
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@@ -310,25 +310,56 @@ class SyncManager: ObservableObject {
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.filter { $0.syncStatus == "pending" }
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.sorted { $0.createdAt < $1.createdAt }
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// Pre-fetch all inspections to check parent sync status.
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// Pre-fetch all inspections to check parent sync status AND to resolve
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// the parent's serverId. The allInspections array is the same set of
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// objects that processInspectionQueue updated (serverId written in-memory
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// this same triggerSync pass), so looking up serverId here is reliable.
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// issue.inspection?.serverId is NOT reliable — it navigates a @Relationship
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// that SwiftData may have loaded as a separate object instance before
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// processInspectionQueue wrote the serverId back, leaving it nil even
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// when the parent inspection already synced successfully this same pass.
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let allInspections = (try? context.fetch(FetchDescriptor<LocalInspection>())) ?? []
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for issue in pending {
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// Guard: if the parent inspection permanently failed to sync,
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// submitting this issue without an inspection_id would create an
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// orphaned server record. Mark it failed immediately instead.
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let parentId = issue.inspectionLocalId
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let parent = allInspections.first(where: { $0.localId == parentId })
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if parent?.syncStatus == "failed" {
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let parentLocalId = issue.inspectionLocalId
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let parent = allInspections.first(where: { $0.localId == parentLocalId })
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// ── Parent inspection status guards ───────────────────────────
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if let parent {
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switch parent.syncStatus {
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case "failed":
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// Parent permanently failed — this issue can never be linked.
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// Mark it failed immediately rather than creating an orphaned
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// server record with no inspection_id.
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issue.syncStatus = "failed"
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issue.syncErrorMessage = "Parent inspection failed to sync — issue cannot be submitted."
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try? context.save()
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syncError = "Issue \(issue.localId.prefix(8))\u{2026} blocked: parent inspection did not sync."
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continue
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case "synced":
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// Parent has a serverId — proceed and link correctly.
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break
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default:
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// Parent is still "pending" (draft or awaiting submission).
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// Submitting now would create a server issue with no
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// inspection_id — the issue and inspection appear unlinked
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// on the web. Defer until the next triggerSync() pass, by
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// which point processInspectionQueue will have synced the
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// parent and assigned it a serverId.
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continue
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}
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}
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// parent == nil means inspectionLocalId == "" (standalone issue) — submit without inspection_id.
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// Resolve the parent's server ID. Safe to force-unwrap serverId
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// here — the switch above guarantees parent.syncStatus == "synced"
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// when parent is non-nil, so serverId is always set at this point.
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let inspectionServerId = parent?.serverId
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do {
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let issueId = try await APIClient.shared.submitIssue(issue)
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let issueId = try await APIClient.shared.submitIssue(issue, inspectionServerId: inspectionServerId)
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issue.serverId = issueId
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issue.syncStatus = "synced"
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// Photos are now represented by photoServerPaths on the server.
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@@ -1823,6 +1823,7 @@ struct TemplatesListView: View {
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struct SettingsView: View {
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@EnvironmentObject private var auth: AuthManager
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@EnvironmentObject private var sync: SyncManager
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@EnvironmentObject private var appearance: AppearanceManager
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@Environment(\.modelContext) private var context
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@State private var showClearCacheAlert = false
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@@ -1838,6 +1839,15 @@ struct SettingsView: View {
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LabeledContent("Role", value: auth.currentUserRole.capitalized)
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}
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Section("Appearance") {
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Picker("Theme", selection: $appearance.mode) {
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ForEach(AppearanceMode.allCases, id: \.self) { mode in
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Text(mode.displayName).tag(mode)
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}
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}
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.pickerStyle(.segmented)
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}
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Section("Sync") {
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Button {
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Task { await sync.triggerSync() }
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@@ -12,6 +12,7 @@
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import SwiftUI
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import SwiftData
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import CoreLocation
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struct ExecuteInspectionView: View {
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@@ -28,6 +29,10 @@ struct ExecuteInspectionView: View {
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@State private var isSubmitting = false
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@State private var submitResult: SubmitResult?
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// Location manager — created lazily when submit alert fires so the
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// permission prompt only appears at the point of actual submission.
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@State private var locationManager = InspectionLocationManager()
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// Auto-save interval
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private let autoSaveInterval: TimeInterval = 30
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@@ -98,6 +103,11 @@ struct ExecuteInspectionView: View {
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? "Once submitted the inspection cannot be edited. It will be sent to the server now."
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: "Once submitted the inspection cannot be edited. It will sync automatically when you're back online.")
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}
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.onChange(of: showSubmitAlert) { _, showing in
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// Begin acquiring a GPS fix the moment the confirm dialog appears
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// so a location is likely ready by the time the inspector taps Submit.
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if showing { locationManager.requestLocation() }
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}
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// Result overlay
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.overlay(alignment: .top) {
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if let result = submitResult {
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@@ -378,6 +388,16 @@ struct ExecuteInspectionView: View {
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inspection.completedAt = Date()
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inspection.syncStatus = "pending"
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// ── GPS ───────────────────────────────────────────────────────────
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// Use whatever fix the location manager has at this moment.
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// lastLocation is nil if permission was denied or no fix arrived yet;
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// the fields stay nil and the server silently omits them — same as web
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// submissions where the user declined the browser location prompt.
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if let loc = locationManager.lastLocation {
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inspection.submitLatitude = loc.coordinate.latitude
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inspection.submitLongitude = loc.coordinate.longitude
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}
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// ── Clear follow-up flag on parent immediately ────────────────────
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// Do this at submit time rather than relying solely on SyncManager,
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// so the badge disappears the moment the inspector taps Submit —
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@@ -1138,3 +1158,70 @@ struct ConnectivityBadge: View {
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}
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}
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}
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// MARK: - InspectionLocationManager
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// Thin CLLocationManager wrapper used only by ExecuteInspectionView.
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// Requests a single best-accuracy fix when the Submit confirmation dialog
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// appears. The fix is stored in lastLocation and read synchronously at the
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// moment the inspector confirms submission.
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//
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// Design constraints:
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// - @Observable is unavailable before iOS 17 WWDC beta; use plain class +
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// manual @State on the call site (already done above).
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// - CLLocationManager delegate callbacks arrive on the main thread when the
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// manager is created on the main thread (which @State guarantees here).
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// - requestWhenInUseAuthorization() is a no-op if permission was already
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// granted or permanently denied; it only shows the system prompt once.
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// - NSLocationWhenInUseUsageDescription must be present in the app's
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// Info.plist / build settings (add via Xcode target → Info tab).
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final class InspectionLocationManager: NSObject, CLLocationManagerDelegate {
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private let manager = CLLocationManager()
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/// Most recent location fix, or nil if unavailable.
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private(set) var lastLocation: CLLocation?
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override init() {
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super.init()
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manager.delegate = self
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manager.desiredAccuracy = kCLLocationAccuracyBest
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manager.distanceFilter = kCLDistanceFilterNone
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}
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/// Request permission (if needed) and start a single location update.
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/// Safe to call multiple times — CLLocationManager ignores duplicate requests.
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func requestLocation() {
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switch manager.authorizationStatus {
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case .notDetermined:
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manager.requestWhenInUseAuthorization()
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// Delegate callback didChangeAuthorization will call requestLocation()
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// again once the user responds.
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case .authorizedWhenInUse, .authorizedAlways:
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manager.requestLocation()
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default:
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// Denied / restricted — lastLocation stays nil; GPS fields stay nil.
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break
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}
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}
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// CLLocationManagerDelegate
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func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
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// Keep the most accurate fix received.
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lastLocation = locations.last
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}
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func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
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// Non-fatal — GPS fields will be nil; submission still proceeds.
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print("[JQC] Location fix failed: \(error.localizedDescription)")
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}
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func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
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// If the user just granted permission, start the fix immediately.
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if manager.authorizationStatus == .authorizedWhenInUse ||
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manager.authorizationStatus == .authorizedAlways {
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manager.requestLocation()
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}
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}
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}
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Reference in New Issue
Block a user