""" ui/settings.py -------------- Settings screen: game toggles, data-source fetch history, manual fetch button, and database statistics. on_fetch: callable injected by main.py to trigger the shared fetch thread. """ import tkinter as tk from tkinter import ttk import logging from db.database import get_db_stats from db.models import ( get_all_games, get_draw_count, set_game_active, get_last_fetch_per_source, get_predictions, ) logger = logging.getLogger(__name__) _SOURCE_NAMES = { "powerball_ny": "Powerball (NY)", "megamillions_ny": "Mega Millions (NY)", "megamillions_tx": "Mega Millions (TX)", } _ALL_SOURCES = ["powerball_ny", "megamillions_ny", "megamillions_tx"] _HEADER_FONT = ("TkDefaultFont", 10, "bold") class SettingsScreen(ttk.Frame): def __init__(self, parent, on_fetch=None, **kwargs): super().__init__(parent, **kwargs) self._on_fetch = on_fetch # injected by main.py self._game_vars: dict[int, tk.BooleanVar] = {} self._build_ui() # ── Layout ──────────────────────────────────────────────────────────────── def _build_ui(self): # Scrollable container canvas = tk.Canvas(self, highlightthickness=0) vsb = ttk.Scrollbar(self, orient="vertical", command=canvas.yview) canvas.configure(yscrollcommand=vsb.set) vsb.pack(side="right", fill="y") canvas.pack(side="left", fill="both", expand=True) inner = ttk.Frame(canvas, padding=(24, 18, 24, 18)) win = canvas.create_window((0, 0), window=inner, anchor="nw") def _resize(event=None): canvas.configure(scrollregion=canvas.bbox("all")) canvas.itemconfig(win, width=canvas.winfo_width()) inner.bind("", lambda e: _resize()) canvas.bind("", lambda e: _resize()) canvas.bind("", lambda e: canvas.bind_all("", lambda ev: canvas.yview_scroll(-1 * (ev.delta // 120), "units"))) canvas.bind("", lambda e: canvas.unbind_all("")) self._inner = inner self._build_sections() def _section(self, title): """Create and return a new section frame appended to the inner frame.""" frame = ttk.Frame(self._inner) frame.pack(fill="x", pady=(0, 22)) ttk.Label(frame, text=title, font=_HEADER_FONT).pack(anchor="w") ttk.Separator(frame, orient="horizontal").pack(fill="x", pady=(4, 10)) body = ttk.Frame(frame) body.pack(fill="x") return body def _build_sections(self): self._games_body = self._section("Games") self._sources_body = self._section("Data Sources") self._fetch_body = self._build_fetch_section() self._db_body = self._section("Database") def _build_fetch_section(self): body = self._section("Fetch Schedule") row1 = ttk.Frame(body) row1.pack(fill="x", pady=(0, 8)) ttk.Label(row1, text="Auto-fetch interval:", width=22, anchor="w").pack(side="left") ttk.Label(row1, text="24 hours (fixed)", foreground="#666666").pack(side="left") row2 = ttk.Frame(body) row2.pack(fill="x") self._fetch_btn = ttk.Button(row2, text="Fetch Now", command=self._do_fetch) self._fetch_btn.pack(side="left") self._fetch_msg_var = tk.StringVar() ttk.Label(row2, textvariable=self._fetch_msg_var, foreground="#555555").pack(side="left", padx=(12, 0)) return body # ── Data loading ────────────────────────────────────────────────────────── def refresh(self): self._fetch_btn.config(state="normal") self._fetch_msg_var.set("") self._refresh_games() self._refresh_sources() self._refresh_db() def _refresh_games(self): for w in self._games_body.winfo_children(): w.destroy() self._game_vars.clear() games = get_all_games() for game in games: row = ttk.Frame(self._games_body) row.pack(fill="x", pady=3) var = tk.BooleanVar(value=bool(game["active"])) self._game_vars[game["id"]] = var ttk.Checkbutton( row, text=game["name"], variable=var, command=lambda gid=game["id"], v=var: self._toggle_game(gid, v), ).pack(side="left") count = get_draw_count(game["id"]) ttk.Label( row, text=f"{count:,} draws", foreground="#777777", ).pack(side="left", padx=(16, 0)) def _refresh_sources(self): for w in self._sources_body.winfo_children(): w.destroy() last = get_last_fetch_per_source() # {source: Row} for source in _ALL_SOURCES: row = ttk.Frame(self._sources_body) row.pack(fill="x", pady=3) ttk.Label( row, text=_SOURCE_NAMES.get(source, source), width=22, anchor="w", ).pack(side="left") log = last.get(source) if log: ts = log["fetched_at"][:16].replace("T", " ") status = log["status"] added = log["added"] skipped= log["skipped"] color = "#27ae60" if status == "success" else "#e74c3c" text = f"Last: {ts} +{added} added, {skipped} skipped" ttk.Label(row, text=text, foreground=color).pack(side="left") else: ttk.Label(row, text="Never fetched", foreground="#aaaaaa").pack(side="left") def _refresh_db(self): for w in self._db_body.winfo_children(): w.destroy() stats = get_db_stats() # {game_name: draw_count} for name, count in sorted(stats.items()): row = ttk.Frame(self._db_body) row.pack(fill="x", pady=2) ttk.Label(row, text=f"{name}:", width=18, anchor="w").pack(side="left") ttk.Label(row, text=f"{count:,} draws", foreground="#555555").pack(side="left") pred_count = len(get_predictions(limit=100_000)) row = ttk.Frame(self._db_body) row.pack(fill="x", pady=2) ttk.Label(row, text="Predictions:", width=18, anchor="w").pack(side="left") ttk.Label(row, text=str(pred_count), foreground="#555555").pack(side="left") # ── Actions ─────────────────────────────────────────────────────────────── def _toggle_game(self, game_id: int, var: tk.BooleanVar): active = var.get() set_game_active(game_id, active) logger.info("[SETTINGS] Game id=%d set active=%s", game_id, active) self._refresh_games() def _do_fetch(self): if self._on_fetch: self._fetch_btn.config(state="disabled") self._fetch_msg_var.set("Fetching…") self._on_fetch() else: self._fetch_msg_var.set("Fetch not available.")