Files
2026-05-23 15:05:58 -04:00

106 lines
3.3 KiB
Python

"""
core/odds.py
------------
Mathematical prize-odds calculator using combinatorics.
Supports games with 0 or 1 bonus ball; bonus_count >= 2 returns jackpot only.
"""
import math
from db.models import get_game_by_id
def _comb(n: int, r: int) -> int:
if r < 0 or r > n:
return 0
return math.comb(n, r)
def total_combinations(main_count: int, main_max: int,
bonus_count: int, bonus_max: int) -> int:
"""Total distinct tickets for the given game parameters."""
main = _comb(main_max, main_count)
if bonus_count == 0:
return main
if bonus_count == 1:
return main * bonus_max
return main * _comb(bonus_max, bonus_count)
def _tier_ways(main_count: int, main_max: int,
bonus_count: int, bonus_max: int,
req_main: int, req_bonus: bool) -> int:
"""Tickets matching exactly req_main main balls and the given bonus state."""
main_ways = _comb(main_count, req_main) * _comb(main_max - main_count, main_count - req_main)
if bonus_count == 0:
return main_ways if not req_bonus else 0
return main_ways * (1 if req_bonus else bonus_max - 1)
def _fmt_odds(odds: float) -> str:
rounded = round(odds)
if abs(odds - rounded) < 0.01:
return f"1 in {rounded:,}"
return f"1 in {odds:,.2f}"
def prize_odds(main_count: int, main_max: int,
bonus_count: int, bonus_max: int) -> list[dict]:
"""
Returns a list of dicts for each prize tier:
{tier, ways, total, odds, odds_str, probability}
Tiers are generated dynamically; bonus_count > 1 returns jackpot only.
"""
total = total_combinations(main_count, main_max, bonus_count, bonus_max)
if bonus_count > 1:
return [{"tier": "Jackpot", "ways": 1, "total": total,
"odds": float(total), "odds_str": _fmt_odds(float(total)),
"probability": 1.0 / total}]
rows = []
for k in range(main_count, -1, -1):
tier_defs = []
if bonus_count == 1:
if k == main_count:
label = "Jackpot"
elif k > 0:
label = f"Match {k} + Bonus"
else:
label = "Bonus Only"
tier_defs.append((k, True, label))
if bonus_count == 0 and k == main_count:
tier_defs.append((k, False, "Jackpot"))
elif k > 0:
tier_defs.append((k, False, f"Match {k}"))
# k == 0 no-bonus → No Prize, skip
for req_main, req_bonus, label in tier_defs:
ways = _tier_ways(main_count, main_max, bonus_count, bonus_max, req_main, req_bonus)
if ways <= 0:
continue
odds = total / ways
rows.append({
"tier": label,
"ways": ways,
"total": total,
"odds": odds,
"odds_str": _fmt_odds(odds),
"probability": ways / total,
})
rows.sort(key=lambda r: r["odds"], reverse=True)
return rows
def game_odds(game_id: int) -> list[dict]:
"""Compute prize odds for a game looked up by ID."""
game = get_game_by_id(game_id)
if game is None:
return []
return prize_odds(
game["main_count"], game["main_max"],
game["bonus_count"], game["bonus_max"],
)