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lottosight/ui/predictor_ui.py
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2026-05-23 12:31:20 -04:00

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"""
ui/predictor_ui.py
------------------
Prediction generator screen — two tabs inside a ttk.Notebook.
Generate tab — pick strategy + game + count → generate tickets → save to DB
Saved tab — browse all saved predictions, see match count vs last real
draw, delete individual rows or clear all
"""
import os
import tkinter as tk
from tkinter import ttk, filedialog, messagebox
import logging
from db.models import (
get_all_games, get_game_by_name, get_last_draw,
insert_prediction, get_predictions,
delete_prediction, delete_all_predictions,
)
from core.predictor import (
hot_numbers, due_numbers, weighted_random, monte_carlo, positional_pick,
)
from core.exporter import export_predictions_excel, export_predictions_csv, ensure_exports_dir
logger = logging.getLogger(__name__)
_STRATEGIES = {
"Hot Numbers": hot_numbers,
"Due Numbers": due_numbers,
"Weighted Random": weighted_random,
"Monte Carlo": monte_carlo,
"Positional": positional_pick,
}
_DESCRIPTIONS = {
"Hot Numbers": "Top 5 most frequent numbers from the last 100 draws.",
"Due Numbers": "Numbers most overdue based on expected frequency gap.",
"Weighted Random": "Random pick weighted by each number's historical frequency.",
"Monte Carlo": "10,000 simulated draws — pick the most often-selected numbers.",
"Positional": "Most frequent number at each draw position (15).",
}
_TICKET_COUNTS = [str(n) for n in range(1, 11)]
def _count_matches(pred_numbers: str, last_draw) -> str:
"""Compare prediction numbers to last draw, return 'X/5' string."""
if last_draw is None:
return "—"
try:
pred_set = {int(n) for n in pred_numbers.split(",")}
draw_set = {int(n) for n in last_draw["numbers"].split(",")}
matched = len(pred_set & draw_set)
return f"{matched}/{len(pred_set)}"
except Exception:
return "—"
class PredictorScreen(ttk.Frame):
def __init__(self, parent, **kwargs):
super().__init__(parent, **kwargs)
self._game_id: int | None = None
self._tickets: list[dict] = []
self._strategy_name: str = "Hot Numbers"
self._build_ui()
# ── UI construction ───────────────────────────────────────────────────────
def _build_ui(self):
nb = ttk.Notebook(self)
nb.pack(fill="both", expand=True)
gen_frame = ttk.Frame(nb)
saved_frame = ttk.Frame(nb)
nb.add(gen_frame, text="Generate")
nb.add(saved_frame, text="Saved")
self._build_generate_tab(gen_frame)
self._build_saved_tab(saved_frame)
# ── Generate tab ──────────────────────────────────────────────────────────
def _build_generate_tab(self, parent):
bar = ttk.Frame(parent, padding=(6, 6, 6, 4))
bar.pack(fill="x")
ttk.Label(bar, text="Game:").pack(side="left")
self._game_var = tk.StringVar()
self._game_cb = ttk.Combobox(
bar, textvariable=self._game_var, state="readonly", width=15
)
self._game_cb.pack(side="left", padx=(4, 14))
self._game_cb.bind("<<ComboboxSelected>>", lambda _: self._on_game_change())
ttk.Label(bar, text="Strategy:").pack(side="left")
self._strategy_var = tk.StringVar(value="Hot Numbers")
strategy_cb = ttk.Combobox(
bar, textvariable=self._strategy_var,
values=list(_STRATEGIES.keys()),
state="readonly", width=16,
)
strategy_cb.pack(side="left", padx=(4, 14))
strategy_cb.bind("<<ComboboxSelected>>", lambda _: self._on_strategy_change())
ttk.Label(bar, text="Tickets:").pack(side="left")
self._count_var = tk.StringVar(value="1")
ttk.Combobox(
bar, textvariable=self._count_var,
values=_TICKET_COUNTS, state="readonly", width=4,
).pack(side="left", padx=(4, 0))
self._gen_btn = ttk.Button(bar, text="Generate", command=self._generate)
self._gen_btn.pack(side="left", padx=(14, 0))
# Results treeview
tree_frame = ttk.Frame(parent)
tree_frame.pack(fill="both", expand=True, padx=6, pady=(4, 0))
cols = ("#", "numbers", "bonus")
self._tree = ttk.Treeview(
tree_frame, columns=cols, show="headings", selectmode="browse"
)
self._tree.heading("#", text="#")
self._tree.heading("numbers", text="Numbers")
self._tree.heading("bonus", text="Bonus")
self._tree.column("#", width=40, anchor="center", stretch=False)
self._tree.column("numbers", width=280, anchor="w")
self._tree.column("bonus", width=70, anchor="center", stretch=False)
vsb = ttk.Scrollbar(tree_frame, orient="vertical", command=self._tree.yview)
self._tree.configure(yscrollcommand=vsb.set)
self._tree.pack(side="left", fill="both", expand=True)
vsb.pack(side="right", fill="y")
# Bottom bar
bottom = ttk.Frame(parent, padding=(6, 4))
bottom.pack(fill="x")
self._desc_var = tk.StringVar(value=_DESCRIPTIONS["Hot Numbers"])
ttk.Label(
bottom, textvariable=self._desc_var,
foreground="#555555", anchor="w",
).pack(side="left", fill="x", expand=True)
self._status_var = tk.StringVar()
ttk.Label(bottom, textvariable=self._status_var,
foreground="#27ae60").pack(side="left", padx=(8, 0))
self._save_btn = ttk.Button(
bottom, text="Save to DB", command=self._save, state="disabled"
)
self._save_btn.pack(side="right")
ttk.Button(bottom, text="Clear", command=self._clear
).pack(side="right", padx=(0, 4))
ttk.Button(bottom, text="Export CSV", command=self._export_csv
).pack(side="right", padx=(0, 4))
ttk.Button(bottom, text="Export Excel", command=self._export_excel
).pack(side="right", padx=(0, 4))
# ── Saved tab ─────────────────────────────────────────────────────────────
def _build_saved_tab(self, parent):
# Filter + action bar
bar = ttk.Frame(parent, padding=(6, 6, 6, 4))
bar.pack(fill="x")
ttk.Label(bar, text="Game:").pack(side="left")
self._saved_game_var = tk.StringVar(value="All Games")
self._saved_game_cb = ttk.Combobox(
bar, textvariable=self._saved_game_var, state="readonly", width=15
)
self._saved_game_cb.pack(side="left", padx=(4, 14))
self._saved_game_cb.bind("<<ComboboxSelected>>", lambda _: self._refresh_saved())
ttk.Button(bar, text="↻ Refresh", command=self._refresh_saved).pack(side="left", padx=(0, 4))
ttk.Button(bar, text="Delete Selected", command=self._delete_selected).pack(side="left", padx=(0, 4))
ttk.Button(bar, text="Clear All", command=self._clear_all_saved).pack(side="left")
self._saved_count_var = tk.StringVar(value="0 saved")
ttk.Label(bar, textvariable=self._saved_count_var,
foreground="#777777").pack(side="right")
# Treeview
tree_frame = ttk.Frame(parent)
tree_frame.pack(fill="both", expand=True, padx=6, pady=(2, 6))
s_cols = ("id", "game", "strategy", "numbers", "bonus", "matches", "saved")
self._saved_tree = ttk.Treeview(
tree_frame, columns=s_cols, show="headings", selectmode="extended"
)
self._saved_tree.heading("id", text="ID")
self._saved_tree.heading("game", text="Game")
self._saved_tree.heading("strategy", text="Strategy")
self._saved_tree.heading("numbers", text="Numbers")
self._saved_tree.heading("bonus", text="Bonus")
self._saved_tree.heading("matches", text="Matches")
self._saved_tree.heading("saved", text="Saved")
self._saved_tree.column("id", width=45, anchor="center", stretch=False)
self._saved_tree.column("game", width=120, anchor="w", stretch=False)
self._saved_tree.column("strategy", width=120, anchor="w", stretch=False)
self._saved_tree.column("numbers", width=220, anchor="w")
self._saved_tree.column("bonus", width=55, anchor="center", stretch=False)
self._saved_tree.column("matches", width=65, anchor="center", stretch=False)
self._saved_tree.column("saved", width=130, anchor="center", stretch=False)
vsb = ttk.Scrollbar(tree_frame, orient="vertical", command=self._saved_tree.yview)
hsb = ttk.Scrollbar(tree_frame, orient="horizontal", command=self._saved_tree.xview)
self._saved_tree.configure(yscrollcommand=vsb.set, xscrollcommand=hsb.set)
self._saved_tree.grid(row=0, column=0, sticky="nsew")
vsb.grid(row=0, column=1, sticky="ns")
hsb.grid(row=1, column=0, sticky="ew")
tree_frame.rowconfigure(0, weight=1)
tree_frame.columnconfigure(0, weight=1)
# Colour rows by match count
self._saved_tree.tag_configure("match_good", foreground="#1e8449")
self._saved_tree.tag_configure("match_zero", foreground="#aaaaaa")
# ── Refresh / data ────────────────────────────────────────────────────────
def refresh(self):
self._load_games()
self._refresh_saved()
def _load_games(self):
games = get_all_games(active_only=True)
names = [g["name"] for g in games]
self._game_cb["values"] = names
if not self._game_var.get() or self._game_var.get() not in names:
if names:
self._game_var.set(names[0])
game = get_game_by_name(self._game_var.get())
self._game_id = game["id"] if game else None
saved_names = ["All Games"] + names
self._saved_game_cb["values"] = saved_names
if self._saved_game_var.get() not in saved_names:
self._saved_game_var.set("All Games")
def _refresh_saved(self):
name = self._saved_game_var.get()
game_id = None
if name != "All Games":
g = get_game_by_name(name)
game_id = g["id"] if g else None
preds = get_predictions(game_id=game_id, limit=100_000)
# Cache last draw per game to avoid repeated DB hits
last_draw_cache: dict[int, object] = {}
self._saved_tree.delete(*self._saved_tree.get_children())
for p in preds:
gid = p["game_id"]
if gid not in last_draw_cache:
last_draw_cache[gid] = get_last_draw(gid)
last = last_draw_cache[gid]
match_str = _count_matches(p["numbers"], last)
nums_fmt = " ".join(f"{int(n):02d}" for n in p["numbers"].split(","))
saved_ts = p["created_at"][:16].replace("T", " ")
try:
matched_n = int(match_str.split("/")[0])
tag = "match_good" if matched_n > 0 else "match_zero"
except Exception:
tag = ""
self._saved_tree.insert("", "end",
iid=str(p["id"]),
values=(
p["id"],
p["game_name"],
p["strategy"],
nums_fmt,
p["bonus"] or "—",
match_str,
saved_ts,
),
tags=(tag,),
)
count = len(preds)
self._saved_count_var.set(f"{count} saved prediction{'s' if count != 1 else ''}")
# ── Generate tab callbacks ────────────────────────────────────────────────
def _on_game_change(self):
game = get_game_by_name(self._game_var.get())
self._game_id = game["id"] if game else None
self._clear()
def _on_strategy_change(self):
self._strategy_name = self._strategy_var.get()
self._desc_var.set(_DESCRIPTIONS.get(self._strategy_name, ""))
self._clear()
def _generate(self):
if self._game_id is None:
self._status_var.set("Select a game first.")
return
strategy_fn = _STRATEGIES[self._strategy_var.get()]
count = int(self._count_var.get())
self._clear()
self._gen_btn.config(state="disabled", text="Generating…")
self.update_idletasks()
try:
tickets = [strategy_fn(self._game_id) for _ in range(count)]
self._tickets = tickets
self._display(tickets)
self._save_btn.config(state="normal")
self._status_var.set(f"{len(tickets)} ticket{'s' if len(tickets) != 1 else ''} generated.")
logger.info("[PREDICT] %d ticket(s) generated via %s", count, self._strategy_var.get())
except Exception as e:
self._status_var.set(f"Error: {e}")
logger.error("[ERROR] Prediction failed: %s", e, exc_info=True)
finally:
self._gen_btn.config(state="normal", text="Generate")
def _display(self, tickets):
self._tree.delete(*self._tree.get_children())
game = get_game_by_name(self._game_var.get())
show_bonus = game is not None and game["bonus_count"] > 0
for i, t in enumerate(tickets, start=1):
nums_str = " ".join(f"{n:02d}" for n in t["numbers"])
bonus_str = str(t["bonus"]) if show_bonus and t["bonus"] is not None else "—"
self._tree.insert("", "end", values=(i, nums_str, bonus_str))
def _save(self):
if not self._tickets or self._game_id is None:
return
strategy_name = self._strategy_var.get()
saved = 0
for t in self._tickets:
insert_prediction(self._game_id, strategy_name, t["numbers"], t["bonus"])
saved += 1
self._status_var.set(f"Saved {saved} prediction{'s' if saved != 1 else ''} to DB.")
self._save_btn.config(state="disabled")
self._refresh_saved()
logger.info("[PREDICT] Saved %d prediction(s) to DB", saved)
def _clear(self):
self._tickets = []
self._tree.delete(*self._tree.get_children())
self._save_btn.config(state="disabled")
self._status_var.set("")
def _export_excel(self):
ensure_exports_dir()
fp = filedialog.asksaveasfilename(
title="Export predictions",
defaultextension=".xlsx",
filetypes=[("Excel workbook", "*.xlsx")],
initialfile=f"predictions_{__import__('datetime').datetime.now().strftime('%Y%m%d')}.xlsx",
)
if not fp:
return
try:
export_predictions_excel(fp, game_id=self._game_id)
self._status_var.set(f"Exported → {os.path.basename(fp)}")
except Exception as e:
messagebox.showerror("Export failed", str(e))
def _export_csv(self):
ensure_exports_dir()
fp = filedialog.asksaveasfilename(
title="Export predictions",
defaultextension=".csv",
filetypes=[("CSV file", "*.csv")],
initialfile=f"predictions_{__import__('datetime').datetime.now().strftime('%Y%m%d')}.csv",
)
if not fp:
return
try:
export_predictions_csv(fp, game_id=self._game_id)
self._status_var.set(f"Exported → {os.path.basename(fp)}")
except Exception as e:
messagebox.showerror("Export failed", str(e))
# ── Saved tab callbacks ───────────────────────────────────────────────────
def _delete_selected(self):
selected = self._saved_tree.selection()
if not selected:
return
for iid in selected:
pred_id = int(self._saved_tree.item(iid, "values")[0])
delete_prediction(pred_id)
self._refresh_saved()
def _clear_all_saved(self):
name = self._saved_game_var.get()
game_id = None
if name != "All Games":
g = get_game_by_name(name)
game_id = g["id"] if g else None
scope = f" for {name}" if game_id else ""
if not messagebox.askyesno("Clear All",
f"Delete all saved predictions{scope}?"):
return
delete_all_predictions(game_id=game_id)
self._refresh_saved()